It's contextual really. . I tend to try and make them as split and even as possible across the board. Rare resource cost? neglible compared to everything else on a battleship. With power booster on accessory slot. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Each of the next sections, except for the few last ones, are an overview. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). I don't play multiplayer. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Immediately, one of the new enigmatic tech options shows up. In singleplayer you can just mass these, the AI will never counter them. A In singleplayer you can just mass these, the AI will never counter them. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. 12 votes, 23 comments. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. 2/3 armor 1/3 shield for all of their health stuff. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Arc Emitters are only good against the Contingency. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 0 unless otherwise noted. 6 update. This isn't. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. For example, “advanced shield hardener” give 25% hardening. Tho i have yet too see anything beat Arc Emitter spamm. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. However, I don't do this nearly as much since the Strike Craft buff. That setup is playing into the Contingency's own strengths, so their setup counters yours. Hearts of Iron III: Tech Support. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. How does hardening actually work? Certain utility components give hardening effects. Sorry for super late reply, haven’t had the time to hop on stellaris until. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Defensive pacts. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. They are the undisputed champions. 2. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. Dont remember how the cruisers fair against the crisis but the battleships do well. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. You need a few from every weapon or you are handicapping yourself. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Higher fleet cap for me usually means add more battleships plus possibly a titan. ago. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Let's jump into the foundational design before I start explaining. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I think the meta is Giga Cannon with neutrons. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. Plasma Cannons: tech_plasma_3. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Design C: Arc Emitters and Cloud Lightning. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Armor is 68% with 1260 shield points and 2 capacitors. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Jump to latest Follow Reply. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Probably artillery is better. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . If you can’t find any CL simply go with Kinetic Artillery. Helican Jul 19, 2016 @ 9:11am. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Reply. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Tachyon lance is close enough. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. In singleplayer you can just mass these, the AI will never counter them. On paper Cloud Lightning looks good, but its damage output is pathetically low. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Example: I clear the Enigmatic Fortress chain and unlock the research. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. The go-to way to use Whirlwinds is part of a balanced Battleship build. You can also try with Neutron. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Just the same options again and again. The tachyon has 90% armor pen, and -33% shield damage. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. A small amount of Point Defense defends against Torpedoes and. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. 84 Avg. In a pinch the Null Void Beam can be. Put a fighter hangar and PD guns on 1/3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Even after it devolves into a melee, they'll usually end up attacking different targets. So what do you think about this composition against AI:386. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Just the same options again and again. Stellaris Dev Diary #312 - 3. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Tachyons are good overall, especially against armour. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. 6. Report. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. HP: 12,456. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Using crystal plating to improve hull points doesn’t work enough. Focused Arc Emitters. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. A small amount of Point Defense defends against Torpedoes and. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Similarly, unless you're running only Focused Arc Emitter the Battleship. And then the rest never appear. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. Europa Universalis IV: Tech Support. I make a video series called Stellaris Combat Theory, and. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Stellaris Real-time strategy Strategy video game Gaming comments. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. ago They have different pros and cons. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Use Battleships with Arc Emitters and Cloud Lightning. FAE stands for Focused Arc Emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. 148 22. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Reply reply. Contents. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. 花费:2293. However, lances have 10% higher chance to hit (85% base vs 75%). Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Battleships is basically artillery with focused arc emitters and neutron launchers. Baltim (Corvette size) Shield:10, 756. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. This weaponry you can only equip on BBs. This mod also adds two new. The focused arc emitter does 11. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Pd corvettes with disruptors and pd lasers, and afterburners. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Shields V+Power V in the rest. I read somewhere that people were debating which one to get. 1 neutron launcher. Generally I fit my ships depending on the composition of enemy fleets. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Well duh. Paradox Forums Paradox. Crusader Kings II: Tech Support. It's not nearly as wasteful as it looks. You wanna destroy them before they can even close in. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). Against the Unbidden, the Focused Arc Emitter is absolutely devastating. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Hit multiple targets. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. These weapons bypass shields and armor and strike hull directly. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. research_technology tech_arc_emitter_1 Antimatter Power. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. 060 Jun 23, 2018; Add bookmark. Stellaris > General Discussions > Topic Details. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. They need to be cheap and numerous, not tough. . Also because there is no hull repeatable so it has become an even bigger issue late game. 40 corvettes in one fleet is plenty. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. dmg Tachyon. And then the rest never appear. However in Stellaris, the way it works is that Battleships are. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. You should use a ton of shields yourself though because most of their weaponry is weak to shields. I feel that they are insignificant to the equation. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've mainly played Stellaris while using auto-best for my ships. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Arc emitters are seriously underestimated weapons. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. What happens to the 25% damage of. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. 57 days; Focused Arc Emitter takes 28. I can't really put my finger on why. Standard combo is giga cannon with neutron launchers. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). r/Stellaris. Arc Emitter + Strike Craft is surprisingly decent, by the way. Go to Stellaris r/Stellaris. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Hangar bow and Broadside stern are incredibly underpowered. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Members Online. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Carrier battleships can counter most anything. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Immediately, one of the new enigmatic tech options shows up. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. #6. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. 2 or earlier, and it sounds like a lot has changed since then. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. 91 Badges. Both with majority Sage class Escorts. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. 花1分钟创建用户后就能进行编辑 :) 登录 注册. I feel that they are insignificant to the equation. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. 6. What the arc emitters don't destroy in the first volley the strike craft will. --------------. ago. FAE stands for Focused Arc Emitter. Battleships with arc emitters and neutron launchers. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. 2m damage per 4 days, so. 聚能电弧发射器 Focused Arc Emitter. Many people seem to think you need 'mixed fleets' now but you really don't. 3. Design B: Neutrons and Focused Arc Emitters. There is actually an easier way than that. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. The have two fleets, one with 94K and the other with 96K. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. I'd like to try and learn how to optimize each ship manually. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 12. I'd like some advice on a fleet build to counter the FE's. (Your call on if you want a spinal or a third hangar on your carrier BBs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 394K subscribers in the Stellaris community. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. 60sec cooldown | 100% Acc. 15. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. 60sec cooldown | 100% Acc. Use Carrier computer. 花费:2293. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). I can't really put my finger on why. The more you use, the less you lose. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Please note that I am rounding numbers, and ignoring carry over damage here. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Stellaris. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Try to grab any admurals w. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. 对该项目的细节说明请添加至相关页面. Focused Arc Emitters and Clould Lightning is best. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Report. That's putting them at a huge advantage. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Focused Arc Emitters. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Enemy with balanced defenses: Giga cannon + Neutron launchers. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. So the battleships and cruisers try to maintain permanent 100 range while firing. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Look up their compositions, and the tips against a specific FE here. | 105. XL mounts in general are not as good as 2 kinetic artilleries, if simply. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Auto-best is not good, it frequently makes completely nonsensical design decisions. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Usually you'll get better results. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Basically shield + armor pen because FE have very high shields and armor. This was an assault on a x25. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. In singleplayer you can just mass these, the AI will never counter them. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. It's not nearly as wasteful as it looks. There is no “If Stellaris was real…” since it’s. Per page: 15 30 50. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. I have. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. It is cheap, effective, and is good against literally everything until you. One thing I learned recently is that you only need 1 ship per fleet with. Cruisers: carriers with neutron launchers in carrier mode . Business, Economics, and Finance. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Arc Emitters have 3 strengths: Perfect (100%) accuracy. So four of them are about 32% more alpha damage than the FAE. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. From what I can tell they are both the same thing, having 100% armor and shield penetration. Juggernaut with range module. But Cloud Lightning is terrible for an endgame weapon.